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Companion page to Forbidden Journey. Couldn't fit it all one one page. Thanks to Henri for the die-cut and the Wand card.

Kaisercraft pp (been hoarding it in my stash) and wizard pp. Pictures from the web and one postcard. Impossible to take pics during the ride as you are hanging on.

Journal - (second part of ride)We descend into the Forbidden Forest where we encounter Aragog, a large, sentient spider who spits water at us – it scares me more than the dragon! Hermione tries to help get us away from Aragog and towards the castle, but Whomping Willow takes a swipe at us, knocking us into the Quidditch pitch. The ride returns to a projection screen as we become caught up in Harry's and Ron's game of Quidditch. This is a fun section – we even see the Golden snitch! As Slytherin scores into Gryffindor's goal, Dementors arrive at the Quidditch pitch and Harry attempts to lead us away and back to the school, but our bench falls into the long-abandoned Chamber of Secrets through a cave entrance in a cliff. We return to a real set as the Dementors appear from the pipelines and chase us. The skeleton of the long-deceased Basilisk lies on the floor of the Chamber, and expels Lord Voldemort's Dark Mark into the air as the benches are drawn into the mouth of Salazar Slytherin's statue.
Dozens of Dementors emerge from the darkness while one descends and attempts to suck out our souls. The effect is a bit strange - our faces are projected onto a cloud of fog in front of the Dementor, which blasts cold air towards us, and a heartbeat-like sound is played through the sub-woofers built into the benches. After shaking us out of the trance, Harry causes the Dementors to flee with a protective Patronus Charm. After the final Dementor has fled, the cliffs outside the Chamber of Secrets cave in. We fly over the Black Lake, back into Hogwarts and through the Main Hall and Grand Staircase, where we are cheered on by a series of onscreen characters from the movies who appear three-dimensional. Professor Dumbledore sends everyone back through the Floo Network to the Room of Requirement, where we exit our bench.



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